Interface for the sorcery wizard observer.
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#include <sorcery.h>
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| void(* | wizard_loaded )(const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) |
| | Callback after a wizard is loaded/reloaded for any type.
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| void(* | wizard_loading )(const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) |
| | Callback before a wizard is loaded/reloaded for any type.
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Interface for the sorcery wizard observer.
Definition at line 265 of file sorcery.h.
◆ wizard_loaded
| void(* wizard_loaded) (const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) |
Callback after a wizard is loaded/reloaded for any type.
Definition at line 271 of file sorcery.h.
◆ wizard_loading
| void(* wizard_loading) (const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) |
Callback before a wizard is loaded/reloaded for any type.
Definition at line 267 of file sorcery.h.
The documentation for this struct was generated from the following file: