Interface for the sorcery wizard observer.  
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#include <sorcery.h>
|  | 
| void(* | wizard_loaded )(const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) | 
|  | Callback after a wizard is loaded/reloaded for any type. 
 | 
|  | 
| void(* | wizard_loading )(const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) | 
|  | Callback before a wizard is loaded/reloaded for any type. 
 | 
|  | 
Interface for the sorcery wizard observer. 
Definition at line 265 of file sorcery.h.
◆ wizard_loaded
      
        
          | void(* wizard_loaded) (const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) | 
      
 
Callback after a wizard is loaded/reloaded for any type. 
Definition at line 271 of file sorcery.h.
 
 
◆ wizard_loading
      
        
          | void(* wizard_loading) (const char *name, const struct ast_sorcery_wizard *wizard, const char *object_type, int reloaded) | 
      
 
Callback before a wizard is loaded/reloaded for any type. 
Definition at line 267 of file sorcery.h.
 
 
The documentation for this struct was generated from the following file: