Interface for the sorcery instance observer.  
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#include <sorcery.h>
|  | 
| void(* | instance_loaded )(const char *name, const struct ast_sorcery *sorcery, int reloaded) | 
|  | Callback after instance is loaded/reloaded. 
 | 
|  | 
| void(* | instance_loading )(const char *name, const struct ast_sorcery *sorcery, int reloaded) | 
|  | Callback before instance is loaded/reloaded. 
 | 
|  | 
| void(* | object_type_loaded )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) | 
|  | Callback after any object_type is loaded/reloaded. 
 | 
|  | 
| void(* | object_type_loading )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) | 
|  | Callback before any object_type is loaded/reloaded. 
 | 
|  | 
| void(* | object_type_registered )(const char *name, struct ast_sorcery *sorcery, const char *object_type) | 
|  | Callback after any object_type is registered. 
 | 
|  | 
| void(* | wizard_mapped )(const char *name, struct ast_sorcery *sorcery, const char *object_type, struct ast_sorcery_wizard *wizard, const char *wizard_args, void *wizard_data) | 
|  | Callback after a wizard is mapped to an object_type. 
 | 
|  | 
Interface for the sorcery instance observer. 
Definition at line 237 of file sorcery.h.
◆ instance_loaded
Callback after instance is loaded/reloaded. 
Definition at line 243 of file sorcery.h.
 
 
◆ instance_loading
Callback before instance is loaded/reloaded. 
Definition at line 239 of file sorcery.h.
 
 
◆ object_type_loaded
      
        
          | void(* object_type_loaded) (const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) | 
      
 
Callback after any object_type is loaded/reloaded. 
Definition at line 260 of file sorcery.h.
 
 
◆ object_type_loading
      
        
          | void(* object_type_loading) (const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) | 
      
 
Callback before any object_type is loaded/reloaded. 
Definition at line 256 of file sorcery.h.
 
 
◆ object_type_registered
Callback after any object_type is registered. 
Definition at line 252 of file sorcery.h.
 
 
◆ wizard_mapped
Callback after a wizard is mapped to an object_type. 
Definition at line 247 of file sorcery.h.
 
 
The documentation for this struct was generated from the following file: