Interface for the sorcery instance observer.
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#include <sorcery.h>
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| void(* | instance_loaded )(const char *name, const struct ast_sorcery *sorcery, int reloaded) |
| | Callback after instance is loaded/reloaded.
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| void(* | instance_loading )(const char *name, const struct ast_sorcery *sorcery, int reloaded) |
| | Callback before instance is loaded/reloaded.
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| void(* | object_type_loaded )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
| | Callback after any object_type is loaded/reloaded.
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| void(* | object_type_loading )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
| | Callback before any object_type is loaded/reloaded.
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| void(* | object_type_registered )(const char *name, struct ast_sorcery *sorcery, const char *object_type) |
| | Callback after any object_type is registered.
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| void(* | wizard_mapped )(const char *name, struct ast_sorcery *sorcery, const char *object_type, struct ast_sorcery_wizard *wizard, const char *wizard_args, void *wizard_data) |
| | Callback after a wizard is mapped to an object_type.
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Interface for the sorcery instance observer.
Definition at line 237 of file sorcery.h.
◆ instance_loaded
Callback after instance is loaded/reloaded.
Definition at line 243 of file sorcery.h.
◆ instance_loading
Callback before instance is loaded/reloaded.
Definition at line 239 of file sorcery.h.
◆ object_type_loaded
| void(* object_type_loaded) (const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
Callback after any object_type is loaded/reloaded.
Definition at line 260 of file sorcery.h.
◆ object_type_loading
| void(* object_type_loading) (const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
Callback before any object_type is loaded/reloaded.
Definition at line 256 of file sorcery.h.
◆ object_type_registered
Callback after any object_type is registered.
Definition at line 252 of file sorcery.h.
◆ wizard_mapped
Callback after a wizard is mapped to an object_type.
Definition at line 247 of file sorcery.h.
The documentation for this struct was generated from the following file: