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void(* | instance_loaded )(const char *name, const struct ast_sorcery *sorcery, int reloaded) |
| Callback after instance is loaded/reloaded. More...
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void(* | instance_loading )(const char *name, const struct ast_sorcery *sorcery, int reloaded) |
| Callback before instance is loaded/reloaded. More...
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void(* | object_type_loaded )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
| Callback after any object_type is loaded/reloaded. More...
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void(* | object_type_loading )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
| Callback before any object_type is loaded/reloaded. More...
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void(* | object_type_registered )(const char *name, struct ast_sorcery *sorcery, const char *object_type) |
| Callback after any object_type is registered. More...
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void(* | wizard_mapped )(const char *name, struct ast_sorcery *sorcery, const char *object_type, struct ast_sorcery_wizard *wizard, const char *wizard_args, void *wizard_data) |
| Callback after a wizard is mapped to an object_type. More...
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Interface for the sorcery instance observer.
Definition at line 237 of file sorcery.h.