Asterisk - The Open Source Telephony Project GIT-master-754dea3
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Interface for the sorcery instance observer. More...
#include <sorcery.h>
Data Fields | |
void(* | instance_loaded )(const char *name, const struct ast_sorcery *sorcery, int reloaded) |
Callback after instance is loaded/reloaded. More... | |
void(* | instance_loading )(const char *name, const struct ast_sorcery *sorcery, int reloaded) |
Callback before instance is loaded/reloaded. More... | |
void(* | object_type_loaded )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
Callback after any object_type is loaded/reloaded. More... | |
void(* | object_type_loading )(const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
Callback before any object_type is loaded/reloaded. More... | |
void(* | object_type_registered )(const char *name, struct ast_sorcery *sorcery, const char *object_type) |
Callback after any object_type is registered. More... | |
void(* | wizard_mapped )(const char *name, struct ast_sorcery *sorcery, const char *object_type, struct ast_sorcery_wizard *wizard, const char *wizard_args, void *wizard_data) |
Callback after a wizard is mapped to an object_type. More... | |
void(* instance_loaded) (const char *name, const struct ast_sorcery *sorcery, int reloaded) |
void(* instance_loading) (const char *name, const struct ast_sorcery *sorcery, int reloaded) |
void(* object_type_loaded) (const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
void(* object_type_loading) (const char *name, const struct ast_sorcery *sorcery, const char *object_type, int reloaded) |
void(* object_type_registered) (const char *name, struct ast_sorcery *sorcery, const char *object_type) |
void(* wizard_mapped) (const char *name, struct ast_sorcery *sorcery, const char *object_type, struct ast_sorcery_wizard *wizard, const char *wizard_args, void *wizard_data) |