94{
98 int res = 0;
99
103 );
104
105
108 return -1;
109 }
110
112
115 return -1;
116 }
117
120 return -1;
121 }
122
124 if (!pjsip_sorcery) {
126 return -1;
127 }
128
130 if (!aor_obj) {
132 return -1;
133 }
134
135 if (!strcmp(
args.field_name,
"contact")) {
136
137
138
143
145 if (!contacts) {
147 return -1;
148 }
149
154 }
155
158
160 }
162 } else {
165
167 if (!change_set) {
169 return -1;
170 }
171
172 for (it_change_set = change_set; it_change_set; it_change_set = it_change_set->
next) {
173 if (!strcmp(it_change_set->
name,
args.field_name)) {
175 break;
176 }
177 }
178
179 if (!it_change_set) {
181 res = 1;
182 }
183
185 }
186
187 return res;
188}
struct sla_ringing_trunk * first
#define ast_strdupa(s)
duplicate a string in memory from the stack
#define ao2_iterator_next(iter)
struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags) attribute_warn_unused_result
Create an iterator for a container.
#define ao2_ref(o, delta)
Reference/unreference an object and return the old refcount.
void ao2_iterator_destroy(struct ao2_iterator *iter)
Destroy a container iterator.
static int len(struct ast_channel *chan, const char *cmd, char *data, char *buf, size_t buflen)
#define AST_APP_ARG(name)
Define an application argument.
#define AST_DECLARE_APP_ARGS(name, arglist)
Declare a structure to hold an application's arguments.
#define AST_STANDARD_APP_ARGS(args, parse)
Performs the 'standard' argument separation process for an application.
void ast_variables_destroy(struct ast_variable *var)
Free variable list.
struct ast_sorcery * ast_sip_get_sorcery(void)
Get a pointer to the SIP sorcery structure.
struct ao2_container * ast_sip_location_retrieve_aor_contacts(const struct ast_sip_aor *aor)
Retrieve all contacts currently available for an AOR.
const char * ast_sorcery_object_get_id(const void *object)
Get the unique identifier of a sorcery object.
#define ast_sorcery_objectset_create(sorcery, object)
Create an object set (KVP list) for an object.
void * ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id)
Retrieve an object using its unique identifier.
int ast_str_append(struct ast_str **buf, ssize_t max_len, const char *fmt,...)
Append to a thread local dynamic string.
static force_inline int attribute_pure ast_strlen_zero(const char *s)
int ast_str_set(struct ast_str **buf, ssize_t max_len, const char *fmt,...)
Set a dynamic string using variable arguments.
When we need to walk through a container, we use an ao2_iterator to keep track of the current positio...
Full structure for sorcery.
Structure for variables, used for configurations and for channel variables.
struct ast_variable * next
#define RAII_VAR(vartype, varname, initval, dtor)
Declare a variable that will call a destructor function when it goes out of scope.